Pathfinding Visualizer
start
algorithm
Dijkestra
Dijkestra_heap_based
A*
Greedy
speed
Maze algorithm
recursive back-tracking
basic random
randomized kruskal
speed
clear board
clear path
clear walls
detail mode
start
target
unvisited
visited
shortest path
wall
weight
Guide
hold
w
to draw wall
hold
E
to erease
hold
X
to draw weight